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Describe the changes
Added GameObject and Transform properties to AdminToy for convinience
What is the current behavior? (You can also link to an open issue here)
Transform and GameObject have to be accesses through .Base (e.g. primitive.Base.transform)
What is the new behavior? (if this is a feature change)
Transform and GameObject can be accessed directly through Exiled AdminToys
Types of changes
Bug fix (non-breaking change which fixes an issue)
New feature (non-breaking change which adds functionality)
Breaking change (fix or feature that would cause existing functionality to change)
Documentations
Submission checklist
I have checked the project can be compiled
I have tested my changes and it worked as expected
Make it obsolete??? Why we need to have same property? Make it obsolete and remove in next major release. I'm not asking to remove it now, just make devs to know that soon property will be removed
Make it obsolete??? Why we need to have same property? Make it obsolete and remove in next major release. I'm not asking to remove it now, just make devs to know that soon property will be removed
Again, there is no point in making it obsolete as devs WON'T be able to reference the new one in any case. They will just have the warning without being able to do anything about it.
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Description
Describe the changes
Added GameObject and Transform properties to AdminToy for convinience
What is the current behavior? (You can also link to an open issue here)
Transform and GameObject have to be accesses through .Base (e.g. primitive.Base.transform)
What is the new behavior? (if this is a feature change)
Transform and GameObject can be accessed directly through Exiled AdminToys
Types of changes
Submission checklist
Other